Project Steelheart
Project Lead
May 2021 - Aug 2024
Closed
Project Steelheart (also known as Pokémon Steelheart) is a Pokémon White 2 mod that aims to transform the base game into a new experience, complete with a new story, characters and gameplay modifications, all inspired by Pokémon Colosseum and Pokémon XD: Gale of Darkness.
The project started as a means for me to expand my portfolio to add character design, writing, and programming, but grew into a larger project that garnered a small following and prospects for continued development over several years. The project is also directly tied to me starting my career.
Development ended due to time constraints and interests in other projects. There are thoughts about restarting the project later in life, but only after a team is built and I have the proper funds and time for it.
Pokémon: Too Many Types
Design, Programming
Aug 2023
Finished
Pokémon: Too Many Types is a Pokémon Emerald mod that adds 44 new types to the game, 118 new moves, and 3 typed Pokémon to name a few features. More information about the mod can be found here.
This project is a commission by Alpharad that was completed in 3 weeks for streaming and recording purposes. I worked with two other people on the project, Kobazco and marinepez, to create our weirdest project to date.
There are talks about a potential sequel to the game, but we can’t spill anything just yet.
Get a Grip Chip and the Body Bugs
Storyboarding (Intern)
Aug 2021 - Dec 2021
On Market
“Get-A-Grip Chip and the Body Bugs sends Chip on a new mission: enter the human body and dismantle digestive distress! In this satisfying 2D platformer, master Chip’s grappling hook to get things flowing. Raise an army of white blood cells to fight off the Body Bugs as you grapple for guts and glory.”
As an intern, I worked on storyboarding the intro and ending cutscenes for the game. This was my first time working with a studio, and I’m glad they were able to give me rapid feedback on my work while I was on limited time as a college student.
In between storyboarding, I also worked on level design for their new IP currently in development.
Elementa
Project Lead
Sept 2020 - Feb 2021
Closed
Elementa is a 2D Momentum Platformer built in Unity. Its focus on maintaining momentum through slopes and homing attacks made it a fun speedrunning game within the small community.
It was one of the first projects I put dedicated time to, and was very proud of my progress at the time. It was shown off at BostonFIG 2020.
It's rough, busted, and a little chaotic, but I'm so glad I made it.
Pip's Quest
UI, Background Art
Mar 2022 - April 2022
Closed
“You will play as a hamster wizard, journeying through the land, encountering demonic critters who are trying to stop you.” Pip’s Quest is a generative dungeon crawler where each turn you are given a different set of spells to chain together. The enemies get stronger after each stage, and the game ends when the player is defeated.
I worked on UI and Background art for this class project, as well as generative design with everyone else.
There's not much more to say other than it’s a fun and simple gameplay loop for a project that took about a month of in class time to make.